Archive for the ‘Video Games’ Category

50 Perfect Songs

Monday, October 27th, 2008

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Per·fect song - /pur-fikt sawng/ : 1) A song that you find to be perfect; one in which you would not change a single note, beat or word. 2) A song that you connect to emotionally, or attach to a memory, a special person, or an experience. 3) Songs that speak directly to you or about you.

We here at Blendetta have decided to compile a top 50 list of what can only be described as perfect songs. No two people will have the same reasons as to why they find a song to be perfect, so we made two separate lists. So without further ado, here are the songs and the reasons why they are perfect, to us: (more…)

Wii Love Punch-Out!!

Monday, October 6th, 2008

If you are a “Mike Tyson’s Punch-Out”, “Punch-Out feat. Mr. Dream” or even “Super Punch-Out” fan like I am, this is exciting news! “Punch-Out!!”, one of the coolest games ever, is finally coming to Wii:



It was just announced on October 2nd, and the release date is still TBD. I don’t know about you, but I am SO looking forward to playing this game.

For more information on the up-coming release, check out 1up.com’s First Look Preview.

Wario Land: Shake It!

Sunday, September 28th, 2008

Wario Land: Shake It! is Nintendo’s newest “platformer”, released here in the states on September 22nd. Like most people, I haven’t yet had the opportunity to play it, but have been looking forward to it since visiting this amazing YouTube page:

After reading the game overview on Nintendo.com, I’ve decided that Mario Land: Shake It! could be right up there with Super Mario Galaxy as the Wii’s best platform game to be released so far. The game control seems to incorporate Nintendo’s classic game play and Wii’s new style of interactive play beautifully. As stated in the overview “The controls are standard for a Wii Remote held sideways (D-pad, buttons), but with an important twist: most of Wario’s special moves are accomplished by shaking or tilting the Wii Remote. This allows great versatility but without forcing the player to remember complicated button combinations“.

To learn more about Wario Land: Shake It!, visit the officially website: wariolandshakeit.com. Hopefully I’ll have as much fun playing the game as I did playing on it’s website! I’ll make sure to share my review of Shake It! as soon as I can. But if you’ve already had the opportunity to play this game, please feel free to leave a comment and let me know what you think.

How Nintendo duped us all…

Sunday, April 13th, 2008

and may have gotten away with it.

I for one am a long time Nintendo fan. Like many, I can vividly remember my days as a youth spent mashing buttons on the old cabbage green-screened Game Boy, and like very few, I actually remember playing a Virtual Boy.

Gone are the wonderful days of my and Nintendo’s youth. And with the release of Super Smash Bros Brawl last month, I can only imagine what journey the company will take me on next. Until I actually sat down and thought about it.

Super Smash Bros Brawl is an amazing addition to the Smash franchise (just a trilogy for now but even Lucas said that about Star Wars…). Depth is abundant with this release, as I can spend just as much time playing anonymous foes from across the country as I can designing and testing my own level. And the plethora of match/item/rule combo’s are more then enough to keep the entertainment fresh for hours on end.

But the one thing I, and many other gamers alike, have been the most excited for, is exactly where Nintendo let us down. The online play.

Sure it’s all well and good that I can at the press of a button play some backwoods small town kid who has never even seen anything beyond his trailer and local Wal-Mart, but the pain in the ass-ness of the “Friends List” and the inability to create a match and invite your friends on your own is a big disappointment. I am quite far from a game programmer, but I’m sure it’s not that hard to create a system that displays the various match rooms, and who’s playing in them, and whatever other information the online player may deem necessary. EA can seem to pull it off pretty easily without sacrifice to the depth and playability of their games, why can’t such a gaming Mecca like Nintendo?

Not only would a match room based system be easier to navigate and see who you’re playing against, it would also alleviate the constant “server trouble” that Nintendo and it’s fans experience when everyone and their Grandmother attempt to get online. I liken this whole experience to a Big Mac meal at McDonalds.

We ordered a #1, but Nintendo forgot to give us our fries, didn’t put cheese on the burger, and gave us Diet Coke when we clearly ordered Coke.

Thomas K. Hooker

Uwe Boll

Friday, April 11th, 2008

If you love or even like video games or horror movies, and absolutely hate every pile of Uwe Boll shite to come down from his self proclaimed almighty hand, please click on this link.

http://www.petitiononline.com/RRH53888/petition.html


Uwe Boll

From FEARnet’s interview with Uwe Boll:

FN: Are you aware that there is a petition online, signed by 18,000 people, requesting that you stop making movies?

UB: Yeah, I know that. 18,000 is not enough to convince me.

FN: How many would it take?

UB: One million. Now we have a new goal.

FN: Hear that, haters? A challenge!

Keep in mind this is a man who has given us such golden quotes as:
“I’m not a fucking retard like Michael Bay or other people running around in the business or Eli Roth making the same shitty movies over and over again,” says Boll. “If you really look at my movies you will see my real genius you know, and if you go on May 23 on Postal you will see that I deliver a movie what nobody else delivered in the last 10 years, what is way better as all that social critic George Clooney bullshit what you get every fucking weekend.”*

and:
“You have to really wake up and you have to see me what I am,” he says. “I am the only genius in the whole fucking business. Goodbye.”*

What’s wrong with Michael Bay’s films? Sure no one likes them all, but you can say that of any film maker. Hell, I love Kubrick and still hated Eyes Wide Shut. Can you say Michael Bay half asses it and does a shitty job? No. Does he actually research his subject matter and try to deliver what the fans of the content want? Yes. Transformers is one of the best examples ever of successfully making a film version of any comic, cartoon, super hero, or video game. It included all those details that you look for as a fan of a particular subject. Does Uwe Boll use storylines that have nothing to do with the source material? Yes. Is there very little content even referencing the source material? Yes. WTF?

And don’t give me that major production house/money/backing/advertising crap. Uwe’s movies sell themselves based on the fact that they are already popular games, and so there is a built in market of those who loved the game. Money and backing don’t make or break a film either, huge productions have had horrible results while some small budget films (Desperado, anyone?) have had huge success.

In fact, Uwe Boll, you do make the same shitty movie over and over again, and I dread hearing your name when I hear of a new movie that would have potential if it didn’t have your asshattery all over it.

*Thank you Ozymand for finding these quotes.

- Kali